The Wikipedia article of the day for February 28, 2018 is Flight Unlimited III.
Flight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot reproductions of real-world commercial and civilian aircraft in and around Seattle in the US state of Washington. Players may fly freely or engage in challenges such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes and a real-time weather system. Lead designer Peter James described Flight Unlimited III's development as a struggle, due to a lack of interest from Electronic Arts and from Looking Glass's management. Directly competing with Microsoft Flight Simulator 2000 and Fly!, the game became one of Looking Glass's biggest commercial flops. After selling only around 20,000 units in the United States during 1999, the company closed the next year. The game was well received by critics, who praised its terrain rendering and dynamic weather. A few reviewers lauded its simulated physics, but others objected to the exceptional system requirements.
Flight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot reproductions of real-world commercial and civilian aircraft in and around Seattle in the US state of Washington. Players may fly freely or engage in challenges such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes and a real-time weather system. Lead designer Peter James described Flight Unlimited III's development as a struggle, due to a lack of interest from Electronic Arts and from Looking Glass's management. Directly competing with Microsoft Flight Simulator 2000 and Fly!, the game became one of Looking Glass's biggest commercial flops. After selling only around 20,000 units in the United States during 1999, the company closed the next year. The game was well received by critics, who praised its terrain rendering and dynamic weather. A few reviewers lauded its simulated physics, but others objected to the exceptional system requirements.